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DayZ Server Requirements 2026: RAM, CPU and Player Count

How much RAM and CPU a DayZ server actually needs, why player count alone does not tell the whole story, and what pushes a server from fine to struggling.

2026-08-12

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Why Your Eco Server Lags: The Real Cause and What Hardware Fixes It

Eco players report actions not registering and random disconnects on underpowered servers. The developers have confirmed this comes down to hardware, not a bug. Here is why Eco is so CPU-sensitive and what actually fixes it.

2026-08-12

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Squad EOS Authentication Timed Out and Heartbeat Timeout: What Actually Causes It

Squad players and server admins have reported a wave of Epic Online Services authentication and heartbeat timeout errors since the 6.0.1 hotfix. Here is what these errors actually mean and what to check first.

2026-08-12

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Valheim Server Requirements 2026: RAM, CPU and World Size

How much RAM a Valheim dedicated server needs as the world grows, why CPU single-thread speed matters more than core count, and when to size up.

2026-08-12

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Setting Up AI Traffic On An AssettoServer Freeroam Server

AI traffic is the feature people move to AssettoServer for. It needs an AI spline in the map folder and one line in extra_cfg.yml, plus a CSP version floor on the client side. Also: do not extract AssettoServer into your Assetto Corsa folder.

2026-08-04

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Hytale Server Requirements: How Much RAM You Actually Need Per Player Count

4GB is the floor, not the answer. Hytale server load follows explored world and player count, and clock speed matters more than core count because the server work is largely single threaded. Here is what to buy at each group size.

2026-08-04

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Running Your Own No Hesi Style Traffic Server In Assetto Corsa

No Hesi is the biggest Assetto Corsa server there is, and the format it made popular is a dense-traffic highway server. Here is what actually powers that style, what your drivers need installed, and why it is cheaper to host than almost anything else we run.

2026-08-04

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Squad Server Admin: RCON, SquadJS And The Discord Setup Every Community Ends Up Building

RCON is how you administrate a Squad server without being in the game. SquadJS is what turns it into automation: teamkill warnings, seeding broadcasts and a live Discord relay. Here is how both fit together, and the port detail that catches people out.

2026-08-04

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Why Eco Servers Die Before The Meteor, And What Actually Keeps One Alive

Most Eco worlds end quietly, weeks before the meteor arrives. It is rarely because people got bored of the game. It is usually the meteor timer, the collaboration setting, or a server that stopped being there when people wanted it.

2026-08-04

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7 Days to Die V3.1 Henpocalypse: What Changed For Server Owners

V3.1 went stable on 27 July 2026. Existing worlds carry over, which is the good news. The catch is that day and night density settings were split, so your saved preset codes may no longer be valid. Here is what to check before your next restart.

2026-08-03

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Assetto Corsa Dedicated Server vs AssettoServer: Which One Do You Actually Want?

Assetto Corsa has two server options and they are not versions of each other. The official one runs race weekends. AssettoServer runs freeroam and traffic. Picking the wrong one is the most common reason a server does not do what its owner expected.

2026-08-03

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Minecraft "Connection Timed Out: getsockopt": What It Actually Means And How To Fix It

getsockopt is not a Minecraft error, it is your operating system reporting how a TCP connection failed. Which word comes before it tells you exactly what went wrong. Here is how to read timed out, refused and network is unreachable, and the fix for each.

2026-08-03

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Eco Server Settings That Decide Your Whole Playthrough: Meteor And Collaboration

Two settings shape an Eco server more than anything else: whether the meteor exists and how hard collaboration is. Both live in config files most admins never open. Here is what each one does and which combination fits your group.

2026-08-03

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Garry's Mod Workshop Collections And FastDL: Why Your Server Takes Four Minutes To Join

Two things make a GMod server feel broken to new players: a Workshop collection that silently fails, and joins that take minutes because there is no FastDL. Both have clear causes and both are fixable in a few minutes.

2026-08-03

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Minecraft Exit Code -1073740791: Why "Outdated Video Drivers" Is Often Wrong

Exit code -1073740791 is 0xC0000409, a native Windows crash outside Java. The launcher blames your video drivers, and sometimes that is right, but just as often it is a mod, a shader, or the GPU running out of memory. Here is how to tell which.

2026-08-03

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Palworld 1.0: Should You Self Host, Rent A VPS, Or Use Game Hosting?

For three to five players this is a real question, and most answers come from people selling one of the options. Here is the honest comparison, including when self hosting on your own PC is genuinely the right call.

2026-08-03

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Project Zomboid Build 42 Is Stable: What Server Owners Need To Do Now

Build 42.20 hit the stable branch on 29 July 2026 with multiplayer included. Build 42 is now the default, so your server will move whether you planned it or not. Build 41 saves will not come with it. Here is the migration, and how to stay on 41 if you are not ready.

2026-08-03

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Sharing Satisfactory Blueprints On A Dedicated Server: Where The Files Actually Go

Blueprints do not sync between players automatically. They live in a specific folder per world, as .sbp and .sbpcfg pairs, and copying them there is what makes a design available to your whole team.

2026-08-03

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Squad Server Requirements After The Unreal Engine 5 Move: What Actually Changed

Update 9.0 moved Squad from Unreal Engine 4 to Unreal Engine 5. Here is what that means for server RAM, why 50 and 100 player layers are not the same job, and how to size a Squad server without overpaying.

2026-08-03

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tModLoader Server: Why Players Cannot Connect, And The Mod Pack Fix

tModLoader checks mod names, versions and load order on every join. One mismatched version rejects the player outright. There is a proper fix for this and it takes two minutes: share a Mod Pack instead of a mod list.

2026-08-03

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"Did You Forget To Enable BungeeCord / IP Forwarding?" And The Security Hole Behind It

The most common Minecraft proxy error has a five minute fix. But the reason it exists is that your backend servers stop authenticating players, and if you leave them reachable from the internet, anyone can log in as any username.

2026-08-01

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Your Server Keeps Getting Killed? Exit Code 137 and the Linux OOM Killer

If your game server dies with exit code 137, or just vanishes with no crash log, the Linux OOM killer almost certainly killed it. Here is how to confirm it, and the RAM headroom mistake that causes most of these.

2026-08-01

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How To Actually Get Players On Your Minecraft Server (2026)

Server lists are still where most new players find servers, and voting is how you climb them. Here is the practical setup, including NuVotifier and vote rewards, plus what actually keeps players once they arrive.

2026-08-01

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Minecraft "Invalid Player Data" On Join: What It Means And How To Fix It

One player suddenly cannot join your modded server while everyone else is fine. The cause is corrupted player data left behind by a mod change, and there is a two minute fix plus a real fix. Here are both.

2026-08-01

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Modded Server Won't Start But Singleplayer Works? It's A Client-Side Mod

If your modpack runs fine in singleplayer but the dedicated server crashes on startup, a client-only mod is almost always the cause. Here is the exact log line that proves it, and how to find the mod in minutes instead of hours.

2026-08-01

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Project Zomboid: "File Doesn't Exist On The Client" On A Linux Server

Build 42 players connecting to a Linux dedicated server often hit "File doesn't exist on the client" even with mods installed correctly. Here is the real cause, a checksum mismatch between Linux and Windows, and how to fix it properly.

2026-08-01

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Satisfactory: "Outgoing Reliable Buffer Overflow" And Players Who Cannot Join

If players get disconnected with an outgoing reliable buffer overflow error, or time out joining your Satisfactory server, the cause is usually one overfull storage container. Here is how to find and fix it.

2026-08-01

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Best ATLauncher Modpacks to Host in 2026 (Sky Factory, Crack Pack, MadPack, and More)

A guide to the most popular ATLauncher modpacks in 2026, what each one is about, and what to know before hosting them.

2026-07-31

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GMod's April 2026 Update: Black Mesa and Military Conflict: Vietnam Are Now Mountable

Garry's Mod's April 2026 update added two new mountable games, Black Mesa and Military Conflict: Vietnam, plus real HUD improvements. Here is what changed and how to use the new content on your server.

2026-07-31

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Is RLCraft Still Worth Playing in 2026?

RLCraft is nearly a decade old and stuck on Minecraft 1.12.2. Here is an honest look at whether it still holds up in 2026.

2026-07-31

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