tModLoader ready · 9 regions
Terraria Server Hosting from EUR 2.00/mo
Dedicated Terraria servers with one-click tModLoader, Workshop modpacks like Calamity, NVMe SSD, and DDoS protection. Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India, and Australia.
Most popular plan
Medium
4GB · Modpack ready
EUR 3.90/mo
3900X
Ryzen 9 CPU
NVMe
Storage
Choose your region below
Location
Pick your region in the plan picker
or compare all plansChoose your Terraria server
Pick your region, then the RAM your modpack actually needs.
Choose the region
Pick the region closest to most of your players.
Hardware
Ryzen 9 3900X-class Standard tier with NVMe storage and DDoS protection on every plan. There is no tier to pick: all plans for Terraria in this region run on this hardware.
Select a plan
Terraria Medium
Room for a real tModLoader modpack like Calamity or Thorium.
€3.90/mo
4GB
8GB
Ryzen 9 3900X
Shared CPU
Included
3 server port allocations included. Up to 5 available on request.
Configure MediumInstant setup after checkout.
What actually breaks a Terraria server
One Version Mismatch Kicks Everyone
tModLoader needs the exact same mod list at the exact same versions on every client. A single stale entry in the server's enabled mods list is enough to break the sync and lock the whole group out.
World Corruption Without a Backup
Terraria writes a .bak file next to every world on save. Skip keeping that backup and a bad shutdown during a save can cost you the world entirely, with no recovery option.
Boss Fights Lag on Slow Cores
Terraria's server process leans on a single CPU core, so clock speed decides how it performs. A big event like a boss fight or a Martian invasion spikes entity updates hard enough that a slow core shows up as rubber-banding and delayed hits.
Built for vanilla and modded
Light on hardware, ready for tModLoader when you want it.
One-Click tModLoader
Switch between vanilla Terraria and tModLoader from the panel without reinstalling your server.
Workshop Modpacks
Install tModLoader mod collections through Steam Workshop, including large overhaul packs like Calamity and Thorium.
Vanilla or Modded
Run classic Terraria multiplayer or a full modded overhaul on the same lineup of plans.
NVMe SSD Storage
Fast disk I/O keeps world generation and mod downloads quick.
DDoS Protection Included
Always-on filtering on every plan, no add-on required.
Lightweight Multiplayer
Terraria's dedicated server is light on resources, so even the Small tier handles a real group comfortably.
Trustpilot · 38 reviews
DDoS protection
Included on every plan
2-5 min
Server delivery time
12/7
Live chat & tickets
Frequently Asked Questions
- Yes. Pick Australia (Sydney) or Singapore in the plan selector. Both cost the same as our European servers, from €2.00 a month for 2 GB RAM, and tModLoader works there too. Servers there run on a shared AMD Ryzen 9 5950X with NVMe storage and DDoS protection. For New Zealand, Sydney is our closest location; for Malaysia, Indonesia, the Philippines, Thailand and Vietnam it is Singapore.
- Select tModLoader from the panel's installer, it swaps your server over without losing your existing world. From there, add mods individually or install a full Steam Workshop modpack collection.
- Yes. Calamity, Thorium, and other large overhaul modpacks run fine on our Medium tier for most groups, and the Large tier gives more headroom if you stack multiple big modpacks together with more players.
- Vanilla Terraria or a light modpack runs comfortably on 2GB. A real tModLoader modpack like Calamity is more comfortable on 4GB, and stacking multiple heavy overhaul mods with more players benefits from 6GB.
- Yes, switching the server type through the panel does not delete your world files, though some mod content may not display correctly if you load a modded world without the matching mods installed.
- Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India, and Australia. Pick the region closest to most of your players, and check the live latency preview before you order.
- Yes, on every Terraria plan at no extra cost.
- Vanilla if you want the base game and the smoothest multiplayer. tModLoader if you want mods, but be aware that it tracks its own version of Terraria and often lags behind an official update, so a fresh Terraria patch does not immediately mean a working modded server.
- TShock is the standard admin and plugin framework for vanilla Terraria, it adds permission nodes, anti-cheat, and a plugin ecosystem on top of normal gameplay rather than changing the game like tModLoader does. It ships as its own server executable, so you install it the same way as any other Terraria server jar, through the file manager.
- Less than you would expect. World size mostly affects generation time and how big the save file is on disk, not how much RAM or CPU the server uses while people are actually playing. Player count and mod list are what drive RAM use, not world size.
- Usually a leftover entry in the server's Mods/enabled.json that does not match what is actually installed. Clear out mods you removed from both the server and that file, restart, and have everyone rejoin with a clean client mod list.
- Terraria's server process is single-core bound, so clock speed matters more than core count. Under roughly 3GHz you start seeing symptoms like teleporting enemies and delayed item pickups during busy moments, which is why we run Ryzen 9 hardware on every plan instead of older, slower-clocked chips.
- Mobile players can, as long as the app and the server run the same Terraria version: PC, mobile and dedicated servers have played together since mobile version 1.3.0.7 in 2019, as Re-Logic's State of the Game posts note. Console players follow with Terraria 1.4.6, Crossplay Phase One, which Re-Logic has announced without a date (checked 25 October 2026). tModLoader servers stay PC only.
- Upload the .wld file to the worlds folder and point the server config at it. Take the .bak alongside it as well, because Terraria writes a backup on every save and it is the fastest recovery if a world file gets damaged.
- Usually a spike in entity updates on a connection that cannot keep up, rather than a server fault. Large events like a Martian invasion or a boss fight with many summons generate far more traffic than normal play.
- For tModLoader, yes. Every player needs the same mod list at the same versions. tModLoader can serve mods to joining clients, but matching versions is still the thing that decides whether a join works.
Ready to Launch Your Terraria Server?
tModLoader ready, DDoS protection, and NVMe SSD, starting at EUR 2/mo in 9 regions.