V3.3 stable · 9 regions
7 Days to Die Server Hosting from EUR 6.00/mo
Dedicated 7 Days to Die servers on the current stable release, V3.3, with mod support, NVMe SSD, and DDoS protection. Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India, and Australia.
Most popular plan
Medium
8GB · Mods ready
EUR 8.00/mo
3900X
Ryzen 9 CPU
NVMe
Storage
Choose your region below
Location
Pick your region in the plan picker
or compare all plansChoose your 7 Days to Die server
Pick your region, then the RAM your mod list and horde nights actually need.
Choose the region
Pick the region closest to most of your players.
Hardware
Ryzen 9 3900X-class Standard tier with NVMe storage and DDoS protection on every plan. There is no tier to pick: all plans for 7DTD in this region run on this hardware.
Select a plan
7DTD Medium
Room for a real mod list and a bigger horde night crowd.
€8.00/mo
8GB
20GB
Ryzen 9 3900X
Shared CPU
Included
3 server port allocations included. Up to 5 available on request.
Configure MediumInstant setup after checkout.
Built for horde night
On V3.3, the current stable release, with everything V3.1 and V3.2 added.
Current Stable Release
Servers run the current stable release, V3.3 since October 5, 2026, with its Bigger Backpack system on top of V3.1's chicken farming and sandbox options.
Mod Support
Upload mods through FTP and manage them from the panel, including the XUi-based mods built for the V3.0 modding overhaul.
New Farming Systems
V3.1 added the Chicken Coop workstation and chicken farming on top of V3.0's base-building overhaul.
NVMe SSD Storage
Fast disk I/O keeps world saves and mod downloads quick as your base and map grow.
DDoS Protection Included
Always-on filtering on every plan, no add-on required.
Full Server Config Access
Tune horde night, loot, and every other setting through the panel or serverconfig.xml.
Trustpilot · 38 reviews
DDoS protection
Included on every plan
2-5 min
Server delivery time
12/7
Live chat & tickets
Frequently Asked Questions
- Yes. Pick Australia (Sydney) or Singapore in the plan selector. Both cost the same as our European servers, from €6.00 a month for 6 GB RAM. Servers there run on a shared AMD Ryzen 9 5950X with NVMe storage and DDoS protection. For New Zealand, Sydney is our closest location; for Malaysia, Indonesia, the Philippines, Thailand and Vietnam it is Singapore.
- The current stable release, V3.3.0, which became stable on October 5, 2026 and added the Bigger Backpack system. It follows V3.1.0 'Henpocalypse' (July 27, 2026) and V3.2.0 (August 26, 2026), smaller updates on top of V3.0 'Dead Hot Summer'. V3.4.0 has been on the experimental branch since October 23, 2026 and is not the stable release yet.
- It depends. V3.0 reworked the mod infrastructure with a new XUi system and XML format, so overhaul mods built for V2.6 need an author update to load. V3.1 also split some settings like Density and Respawn into separate day/night and enemy/animal values and removed a few old options, so an old V3.0 config can silently apply different settings than intended rather than failing outright. Check each mod's page for confirmed compatibility with the current version, V3.3, before relying on it.
- A small vanilla or lightly-modded server for a handful of survivors runs comfortably on 6GB. A real mod list and a bigger horde night crowd is more comfortable on 8GB, and heavy modpacks or larger player counts benefit from 12GB.
- Yes. Full access to serverconfig.xml and the in-panel settings lets you tune horde night frequency and difficulty, loot abundance, XP multipliers, and every other server setting.
- Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India, and Australia. Pick the region closest to most of your survivors, and check the live latency preview before you order.
- Yes, on every 7 Days to Die plan at no extra cost.
- Accumulated block damage and entity data. Every crater, every ruined building and every dropped bag stays in the region files, so a world that has been played hard for weeks is doing far more work than a fresh one. A region reset on unused areas is the usual remedy.
- It depends on the mod. Server side only mods, which change spawn rates or loot tables, need nothing from the player. XML-only mods, including many that add items or recipes, are sent to players automatically. Mods with new models, icons or code (.dll) have to be installed by every player at the same version, or they will be kicked on join.
- Major version changes almost always require a world reset, and mods need to be rebuilt for the new version. Point releases within a version are usually save compatible. Always copy your save folder before updating.
- No. The console versions use their own multiplayer and cannot connect to a PC dedicated server.
- A blood moon is by far the heaviest moment for the server, with many pathfinding entities at once. Rubber banding there points at CPU headroom rather than at bandwidth, which is why blood moon performance is the honest benchmark for a 7 Days to Die server.
Ready to Launch Your 7DTD Server?
V3.3 stable, mod support, DDoS protection, and NVMe SSD, in 9 regions.