Build 42 multiplayer · 9 regions
Project Zomboid Server Hosting from EUR 4.00/mo
Dedicated Project Zomboid servers for Build 42 multiplayer, with Steam Workshop mod support, NVMe SSD, and DDoS protection. Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India, and Australia.
Most popular plan
Medium
6GB · Workshop mods ready
EUR 6.00/mo
3900X
Ryzen 9 CPU
NVMe
Storage
Choose your region below
Location
Pick your region in the plan picker
or compare all plansChoose your Project Zomboid server
Pick your region, then the RAM your mod list and survivor group actually need.
Choose the region
Pick the region closest to most of your players.
Hardware
Ryzen 9 3900X-class Standard tier with NVMe storage and DDoS protection on every plan. There is no tier to pick: all plans for PZ in this region run on this hardware.
Select a plan
PZ Medium
Room for a real Workshop mod list and a bigger group of survivors.
€6.00/mo
6GB
15GB
Ryzen 9 3900X
Shared CPU
Included
3 server port allocations included. Up to 5 available on request.
Configure MediumInstant setup after checkout.
Built for Knox County
Ready for Build 42's bigger map and deeper systems.
Build 42 Multiplayer
Multiplayer has been part of stable Build 42 since version 42.20 on 29 July 2026. Servers run the current stable branch out of the box.
Steam Workshop Mods
Add Workshop mod IDs through the panel and they download automatically on server start.
Sized for Base Building
More RAM headroom for larger bases, more zombies on screen, and busier multiplayer sessions.
NVMe SSD Storage
Fast disk I/O keeps saves and Workshop mod downloads quick as your world grows.
DDoS Protection Included
Always-on filtering on every plan, no add-on required.
Full Sandbox Control
Tune zombie population, loot rarity, and every other sandbox setting from the panel.
Trustpilot · 38 reviews
DDoS protection
Included on every plan
2-5 min
Server delivery time
12/7
Live chat & tickets
Frequently Asked Questions
- Yes. Pick Australia (Sydney) or Singapore in the plan selector. Both cost the same as our European servers, from €4.00 a month for 4 GB RAM. Servers there run on a shared AMD Ryzen 9 5950X with NVMe storage and DDoS protection. For New Zealand, Sydney is our closest location; for Malaysia, Indonesia, the Philippines, Thailand and Vietnam it is Singapore.
- Yes. Build 42.20 brought multiplayer to the stable branch on 29 July 2026, and our Project Zomboid servers run the current stable branch. Build 41 saves and mods do not work in Build 42, so a Build 42 server starts a fresh world. The Indie Stone keeps Build 41 available on Steam as the legacy41 branch for groups that want to finish an old world; the server and every player have to be on the same branch, so ask us before you order if you need legacy41.
- Open the panel, add your Workshop mod IDs and their matching Mod IDs to the server configuration, and restart. Mods download automatically. Check each mod's page for Build 42 compatibility before adding it, since mods built for older builds are not guaranteed to load without an update from their author.
- Zomboid memory use grows with the explored map area more than with player count alone, because loaded cells stay in memory. A small vanilla or lightly modded group on a fresh map runs comfortably on 4GB. A real Workshop mod list and a bigger group is more comfortable on 6GB. Heavy modpacks, or a long running server where the group has explored several towns, are far more comfortable on 8GB.
- Yes. Full sandbox configuration is available through the panel: zombie population and speed, loot rarity, XP multipliers, and every other setting Project Zomboid exposes.
- Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India, and Australia. Pick the region closest to most of your survivors, and check the live latency preview before you order.
- Yes, on every Project Zomboid plan at no extra cost.
- The server is running a mod the joining player does not have, or the Workshop IDs and Mod IDs in your config do not match up. Every mod needs its Workshop ID on WorkshopItems and its Mod ID on Mods, and every player needs to have subscribed to the same items.
- Multiplayer runs through Steam, so all players need the Steam version. There is no console or Game Pass crossplay for dedicated servers.
- The Indie Stone says in its patch notes when an update breaks saves. Saves from the 42.19 unstable branch did not carry over to 42.20 because of new map content, while hotfixes such as 42.20.4 came with a note that they should not break saves. Mods are a separate risk: 42.20.4 removed two Lua methods for security reasons, which broke some mods until 42.21 put them back on 28 September 2026. Take a copy of your Zomboid/Saves folder before every update.
- Every player loads their own cells, so a group spread across four towns has four times as much of the map in memory and being simulated. This is the most common cause of a server that runs fine one evening and badly the next, with no config change in between.
- Yes, and it is the sensible order. Get vanilla running and confirm everyone can join, then add mods one collection at a time. Adding twenty mods before the first successful join makes it very hard to work out which one broke it.
Ready to Launch Your Zomboid Server?
Build 42 multiplayer, Workshop mods, DDoS protection, and NVMe SSD, in 9 regions.