Your island stays online, even when the host logs off
Sons of the Forest Server Hosting from EUR 10.20/mo
Keep your island ready for your friends. A dedicated server runs your world on its own machine, so anyone in the group can play without waiting for the host. Up to 8 players, 8GB RAM and up, NVMe storage and DDoS protection in 9 regions.
Most popular plan
Cabin
12GB · Up to 8
EUR 15.80/mo
7443
EPYC CPU
NVMe
Storage
Choose your region below
Location
Pick your region in the plan picker
or compare all plansQuick answer: A Sons of the Forest server starts at €10.20 a month for Shelter (8GB RAM), Cabin (12GB) costs €15.80 and Fortress (16GB) €20.50. Every plan holds the game's maximum of 8 players. The plans start at 8GB because that is the minimum the Linux server images ask for; Endnight gives no figure. Endnight's server is Windows only, so ours runs it through Wine on Linux, set up for you. Prices are the same in every region except the USA, where plans cost €0.10 per GB more (Shelter €11.00). The server runs on a shared AMD EPYC 7443 in the Netherlands, Germany and Poland, a Ryzen 9 3900X in Canada and India, a Ryzen 9 7950X3D in the USA and a Ryzen 9 5950X in Singapore and Australia. You can start a new world or upload the co-op save you already play.
Sons of the Forest plans
Pick your Sons of the Forest server
8 players on every plan. The bigger plans add RAM and disk for a growing base.
Choose the region
Pick the region closest to most of your players.
Hardware
DDR4 memory and NVMe storage on every plan. Wine runtime set up for the Windows server.
Select a plan
Tap RAM/player count first, details stay beside it.
Cabin
RecommendedRoom above the minimum for a group of four and a base that keeps growing.
€15.80/mo
Up to 8
12GB DDR4
EPYC 7443
Shared CPU
80GB NVMe SSD
A Sons of the Forest server holds up to 8 players on every plan. More RAM gives a bigger base and a long-running world more room.
3 server port allocations included. Up to 5 available on request.
- 2 Backups
- DDoS Protection
- Wine Runtime
- Full FTP Access
You can upgrade later without rebuilding your server.
2-5 min delivery
Provisioned automatically after checkout.
Panel included
Console, files, backups, and startup settings.
Easy upgrades
Move up later without rebuilding your server.
How it works
- 1
Pick a plan and a region
Every plan starts at the 8GB of RAM the Linux server images ask for. The server installs itself from Steam and starts with the three UDP ports already assigned, so there is nothing to forward.
- 2
Start fresh or bring your island
Set the game mode for a new world in the Startup tab, or upload the co-op save you already play into a save slot and point Save Slot at it. Your base and your progress come along; store personal gear in a box first, because inventories may not.
- 3
Share the name and the password
Your friends find the server by name in the dedicated server list and type the password. From then on anyone in the group can play, whether the person who set it up is online or not.
Keep your island together
The host logs off and the island goes with them
In a normal co-op game the world runs on one player's PC. When that player stops, nobody else can play. A dedicated server keeps the island on its own machine, so the group plays when it suits them and the base is still there tomorrow.
SaveMode on new wipes the world on every restart
With SaveMode set to new, the server makes a new game on your save slot every time it starts. The default is continue, which loads the save on the slot. Leave it there, and use an empty slot when you want a second world.
The game mode is fixed once the world exists
Game mode and the custom game settings only count when the server creates a new save. Changing them later does nothing to a running world, so pick the difficulty before the first start. Tree regrowth and structure damage are the two settings that still apply to an existing save.
Built for a group that plays at different times
The Windows server, set up on Linux for you, with your save and your settings where you can reach them.
Online when the host is not
The island runs around the clock on its own server. With the default idle settings, time stands still and the server idles at 5 frames per second while nobody is on.
Upload your co-op save
Copy your save into a slot folder with the File Manager or SFTP and set Save Slot in the Startup tab. Our guide shows the folders on your PC and on the server.
Settings in the panel
Server name, max players, password, game mode, save slot and auto update are in the Startup tab. Everything else is in dedicatedserver.cfg, which our free generator builds for you.
Wine runtime set up
Endnight only ships a Windows server. Ours runs it through Wine on Linux, with the runtime installed for you, so you never touch it.
NVMe SSD and backups
55GB of NVMe storage and up, with backups in the panel. Make one before an update or before you load a different save.
DDoS protection included
Always-on filtering on every plan, no add-on required.
Free tool
Build your server settings
Our Sons of the Forest config generator writes a valid dedicatedserver.cfg with SaveMode, the idle settings and custom game rules, plus an ownerswhitelist.txt for your admins. It runs in your browser, so your password never leaves your PC. Upload the files to serverconfig in the File Manager and restart.
Server name, max players, password, game mode and save slot are set in the Startup tab and win over the file: the panel writes the name and save slot into it on every start. Change those in the Startup tab.
Sons of the Forest server guides
Trustpilot · 45 reviews
DDoS protection
Included on every plan
2-5 min
Server delivery time
12/7
Live chat & tickets
Frequently Asked Questions
- Plans start at €10.20 a month for Shelter with 8GB of RAM. Cabin with 12GB costs €15.80 and Fortress with 16GB costs €20.50. Every plan holds up to 8 players, the most the game allows. In our two USA regions each plan costs €0.10 more per GB of RAM, so Shelter is €11.00 there. You pay for RAM, not for player slots.
- Endnight does not publish a RAM figure. The Linux server images do: the Pelican egg we use says a minimum of 8GB, and the jammsen Docker image lists 8GB or more for 2 to 4 players and recommends 16GB or more for four players. That is why our plans start at 8GB and go up to 16GB.
- Up to 8. Max Players in the Startup tab accepts 1 to 8 and is set to 4 when the server is new.
- Yes. Copy the save folder from your PC into a slot folder under serverconfig/Saves/DedicatedServer/Multiplayer, for example 0000000002, and set Save Slot in the Startup tab to that number. Keep SaveMode on continue so the server loads it. The world and the buildings move over, but personal inventories may not, so put important items in a box at the base first. Our step-by-step guide shows where the save sits on your PC.
- The server stays online, so anyone in the group can join at any time. While nobody is on, it idles: with the default settings the day cycle stands still and the server runs at 5 frames per second. Set IdleDayCycleSpeed above 0 in dedicatedserver.cfg if you want time to pass while nobody plays.
- They open the dedicated server list in the game's multiplayer menu, search for your server name and enter the password. A password does not hide the server from the list; it only asks for the password when someone joins.
- Normal, hard, hard survival, peaceful and custom, set with Gamemode in the Startup tab. The server only reads the game mode when it creates a new save. To play another mode, start a new world on an empty save slot.
- Endnight only publishes the Sons of the Forest dedicated server for Windows. Our servers run Linux, so the Windows server runs through Wine, a compatibility layer, which we install and set up for you. If the server does not start after a game update, contact us.
- Yes, in the File Manager under serverconfig, or build a new one with our free config generator. The Startup tab wins over the file for the server name, max players, password, game mode, save slot and the ports: the panel passes them or writes them into the file every time the server starts, so change those in the Startup tab. SaveMode, the idle settings and the custom game settings come from the file.
- Three UDP ports: one for the game, one for the Steam query and one for BlobSync. Endnight's defaults are 8766, 27016 and 9700. On our servers all three are assigned when the server is made, so you do not forward anything.
- Put their SteamID64, the 17-digit number that starts with 7656119, on its own line in ownerswhitelist.txt next to dedicatedserver.cfg, and restart the server.
- Yes, with Auto Update on in the Startup tab, the server checks Steam for a new version when it starts. After a game patch, restart the server so it matches the version your group plays.
- Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India and Australia. Pick the region closest to most of your group, and check the live latency preview in the plan picker before you order.
- Yes. Move to a bigger plan without rebuilding the server. Your island stays as it is.
Keep your island ready for your friends
Up to 8 players, your co-op save, DDoS protection and NVMe SSD, from €10.20 a month.