
The US has two main hosting regions: East Coast (New York, Virginia, Miami) and West Coast (Los Angeles, Seattle, Dallas as central). Your choice depends on where your players are.
Latency Comparison
From US East (New York/Virginia)
| Player Location | Ping |
|---|---|
| US East | 5 to 30ms |
| US Central | 30 to 50ms |
| US West | 60 to 90ms |
| Europe | 70 to 100ms |
| South America (Sao Paulo) | 120 to 160ms |
From US West (Los Angeles)
| Player Location | Ping |
|---|---|
| US West | 5 to 30ms |
| US Central | 30 to 50ms |
| US East | 60 to 90ms |
| Asia (Tokyo) | 100 to 130ms |
| Australia | 140 to 180ms |
From US Central (Dallas/Chicago)
| Player Location | Ping |
|---|---|
| US Central | 5 to 20ms |
| US East | 30 to 50ms |
| US West | 30 to 50ms |
| Europe | 90 to 120ms |
Decision Guide
Choose US East if:
- Most players are on the East Coast
- You have European players (EU to East is better than EU to West)
- Your target audience is US + EU
Choose US West if:
- Most players are on the West Coast
- You have Asian or Australian players
- Your target audience is US + Asia-Pacific
Choose US Central (Dallas/Chicago) if:
- Players are spread across the entire US
- You want the best average ping for all US players
- Central is the compromise location
The Central Option
Dallas and Chicago offer the best of both worlds for US-only servers. No US player gets more than 50ms, and most get under 40ms. This is the recommended choice when you do not know where your players will be.
Cost Differences
Hosting costs are similar across US regions. East Coast (Virginia specifically) often has slightly lower pricing due to more data center competition from cloud providers (AWS, Azure, Google all have major Virginia presence).
Multi-Location Setup
For large servers with players everywhere:
- Use a BungeeCord/Velocity proxy network
- Hub server in Central
- Game servers in East and West
- Players connect to the nearest game server
Pick the right location. View Minecraft Hosting Plans
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