Arma Reforger: Best Mods and Scenarios for Dedicated Servers (2026)

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A curated list of the best Arma Reforger Workshop mods and scenarios for dedicated server owners in 2026. Covers gameplay overhauls, quality-of-life mods, custom maps, and how to install them.

Arma Reforger mods

The Workshop is the reason most people run a dedicated Arma Reforger server instead of using quickplay. The vanilla Conflict mode is solid, but the community has built hundreds of scenarios, maps, and gameplay mods that make the game worth revisiting. Here are the ones that stand out for server owners in 2026.

How Workshop Mods Work on a Server

Mods are added to the mods array inside the game block of your server config file. The modId is what the server uses; name is only a label, and version is optional (without it the server takes the latest version):

"mods": [
  {
    "modId": "YOUR_MOD_ID_HERE",
    "name": "ModName",
    "version": "1.0.0"
  }
]

The server downloads the listed mods when it starts. Players don't have to install anything first: Bohemia's Server Config page says the mods in this list are downloaded and activated automatically when a player joins.

A few practical notes:

  • List every dependency. A Reforger mod only loads when the mods it depends on are there as well. Bohemia's server docs do not say the order of the mods array matters, and the easiest way to get a complete list is the one Bohemia describes: enable the mods in the game, open the Mod Manager, switch to the JSON tab and copy the result into your config.
  • More mods means more RAM. Each mod adds to the server's memory and disk use, and the amount varies a lot from mod to mod. Add a few at a time and watch memory use after each restart.
  • Updates break things. When Bohemia patches Reforger, Workshop mods sometimes lag behind. Test after every game update before inviting players in.

Best Game Modes

KingOfTheHill

The classic ArmA game mode, rebuilt for Reforger. Three factions fight over a central zone. The team holding the zone earns points. Simple, fast, and keeps servers populated because rounds are quick and the rules are obvious to new players.

Good for: public servers that want consistent traffic.

RAM impact: moderate. Player count is the main factor.

Capture and Hold

Teams fight over objective zones packed into one small area, each zone worth points, and have to split their forces between attack and defense. Bohemia describes the mode as fast-paced and close-quarters, so rounds are shorter and busier than in Conflict.

It ships with the game as a set of official scenarios (Briars, Montfort Castle, Concrete Plant and more), so you set its scenarioId instead of adding a mod.

Good for: communities that want tactical depth without the commitment of full Conflict.

Combat Ops

Cooperative PvE missions where players fight AI together. The scenarios range from simple patrols to complex multi-objective operations. A good option for milsim-oriented groups that want structured PvE content.

Combat Ops ships with the game as well, for Arland and Everon, and update 1.6 added Combat Ops Kolguyev, so it needs no mod either. Start the server with -listScenarios and the log shows the paths of the official scenarios, Capture and Hold included.

Good for: smaller groups or milsim communities.

RAM impact: depends on AI count. Heavier missions push more RAM.

Best Map Mods

Community Maps

The Workshop has several community-made maps that offer terrain beyond the official Everon and Arland. These maps vary in scale and setting, from dense urban areas to open desert terrain.

Things to check before running a custom map:

  • Size: larger maps need more RAM and longer load times.
  • Compatibility: not all game modes work on all custom maps. Check the map's Workshop page for supported scenarios.
  • Update frequency: a map that has not been updated in months may break on the next game patch.

Indoor CQB Maps

Smaller, focused maps designed for close-quarters engagements. Good for training sessions or competitive events. Low resource footprint, fast load times.

Quality-of-Life Mods

Admin Tools

Several mods add server administration features beyond the vanilla console: player management panels, real-time server statistics, ban lists with reasons, and logging. Running a public server without admin tools is asking for trouble.

Weapon and Equipment Packs

Community-made weapon packs expand the arsenal beyond the stock Cold War era selection. These are purely additive and do not replace vanilla content.

Be careful with compatibility: weapon mods sometimes conflict with each other or with game mode mods. Test combinations before deploying to your live server.

Vehicle Mods

Additional vehicles, from period-appropriate military hardware to utility vehicles. The impact on server performance scales with how many players are operating vehicles simultaneously. A server where 30 players are all in vehicles eats more CPU than one where most players are on foot.

Building a Mod List for Your Server

The temptation is to install everything. Resist it.

Start with 3 to 5 mods. A game mode, a map if you want one, and maybe one QoL mod. Test this combination, make sure it is stable, and let your players get used to it. Then add more gradually.

Track what your players actually use. If nobody in your community plays the extra weapon mod, remove it. Fewer mods means faster load times, fewer compatibility issues, and easier troubleshooting when something breaks.

Keep a version log. When you add or update a mod, note the date and the mod version. When something breaks after an update, this log tells you what changed.

Pin mod versions when possible. Some mods auto-update on the Workshop. If your server runs a tested combination, pinning to a known-good version prevents surprise breakages.

Server Resources Per Mod Count

A rough guide for RAM allocation based on mod complexity:

SetupRAM recommendation
Vanilla Conflict, no mods2 to 4 GB
3 to 5 mods, standard map4 to 6 GB
10+ mods, custom map8 to 12 GB
Heavy mod load, large custom map12+ GB

These are guidelines, not rules. Actual usage depends on player count, AI activity, and the specific mods installed.

FAQ

Do all players need the same mods installed? Yes, but they don't install them by hand. When a player joins, the game downloads and activates the mods the server lists.

Can I run Workshop mods on a Linux server? Yes. Reforger's server is a native Linux binary, and Workshop mod support works the same as on Windows.

Will mods work after a game update? Not always. Bohemia's updates sometimes break mod compatibility. After a game patch, update the server, read the log and test your key mods before you invite players back, and drop or replace any mod that fails to load.

Where do I find mod IDs? On the Arma Reforger Workshop page for each mod. The mod ID is in the URL or listed on the mod's info page.

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