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DeceasedCraft Server Hosting

Loot a city overrun by the infected, restore vehicles, build up a Create and Immersive Engineering tech tree and hold out as the hordes grow. The pack itself asks you to host its server pack rather than play over LAN. Pick a plan sized from the pack's own server RAM figures, set it up on Forge and Java 17, and play from the region closest to your group.

DeceasedCraft
5.10.17 beta
Minecraft
1.20.1
Loader
Forge 47.4.0
Java
17
Server mods
234

Pack details checked on 3 October 2026, 5.10.17 released 17 July 2026.

Sized from the pack's own figures

Which plan fits your DeceasedCraft server?

The pack page asks for at least 8GB for a server, recommends 10GB or more, and 12GB or more for the Distant Horizons Edition. Its server pack sets that 8GB minimum as the Java heap. Java needs memory on top of the heap, so we start DeceasedCraft at 12GB: room for the recommended 10GB heap plus Java itself. The pack gives no player counts. Standard plans run on DDR4, Premium on faster CPUs with DDR5, and the CPU is shared on both.

Our suggestion

Regular pack

MC Special 1, 12GB RAM

Standard

€10.80/mo

Premium

€21.99/mo

Room for the 10GB heap the pack recommends for a server, with about 2GB left for Java itself. The server pack ships with an 8GB heap, the pack's own minimum, so if your server starts through user_jvm_args.txt, raise -Xmx to 10G.

Choose 12GB

DH Edition or more room

MC Special 3, 16GB RAM

Standard

€14.40/mo

Premium

€27.99/mo

The pack asks for 12GB or more for a Distant Horizons server. 16GB fits a 13 to 14GB heap with room for Java, and gives the regular pack headroom when your group spreads out over the city.

Choose 16GB

Public server

MC Special 4, 32GB RAM

Standard

€29.99/mo

Premium

€56.99/mo

Room for a much bigger heap when many players are online at once, each with their own horde and their own part of the city loaded.

Choose 32GB

Prices for the Netherlands, Germany and Poland. Other regions are in the plan selector below.

Build by RAM, not guesswork

Pick the plan you actually need

Choose a region, choose Standard or Premium, then pick RAM. The summary stays visible so price, players, storage, and hardware are easy to compare.

Choose the region

Pick the region closest to most of your players.

Choose the hardware line

Select RAM memory

RecommendedBuy MC Special 1

Order summary

LocationNetherlands Flag, low latency nodeNetherlands
StockAvailable
TierStandard
MC Special 1 Minecraft Server Hosting Plan Icon

Selected plan

MC Special 1

  • Ryzen 9 3900XShared CPU
  • The pack's recommended 10GB heap
  • 12GB RAM
  • 70GB NVMe
  • Pterodactyl panel included
  • DDoS Protection Included

DeceasedCraft publishes no player counts. These sizes follow the pack's own server figures (8GB minimum, 10GB or more recommended, 12GB or more with Distant Horizons) plus memory for Java itself.

3 server port allocations included. Up to 5 available on request.

Monthly price
€10.80/mo
Old monthly price was €14.99Better value
Create server

Instant setup in your selected region.

CPU matters

Minecraft cares about single-thread speed. In the Netherlands, Germany, Poland and Canada, Premium runs Ryzen 9 7950X or 9950X (depending on stock) and Standard Ryzen 9 3900X-class. California and Virginia run the 7950X3D, Singapore and Australia the 5950X, and India the 3900X-class. The CPU is shared on every plan.

Protection choices

DDoS protection is included on every plan in every region. Premium and the USA locations run behind Cloudflare Magic Transit; Standard, Singapore, Australia and India use standard protection. There is no paid add-on.

Panel included

Console, files, backups, schedules, startup flags, and sub-users are ready.

9 regions

Netherlands, Germany, Poland, Canada, USA (California), USA (Virginia), Singapore, India (Mumbai), and Australia. EU, NA, Asia, South Asia, and Oceania covered.

Need something bigger?

Running Velocity, a big modpack, or a server network? Tell us what you are building and we will size it properly.

Request custom plan

Setup

From order to first join

  1. Step 1

    Pick 12GB or more and a region

    Your server and control panel login arrive by email after payment.

  2. Step 2

    Install Forge, then the server pack

    Install Forge 1.20.1-47.4.0 from the panel. Unpack DeceasedCraft_Server_Beta_5.10.17.zip and upload its contents over SFTP. Set Java 17 and a heap that fits your plan, start once, accept the EULA in eula.txt and start again.

  3. Step 3

    Match the pack version

    Players install DeceasedCraft 5.10.17 in the CurseForge app, the same version as the server. The pack page asks them to give the game at least 5GB of RAM and recommends 8GB.

Server load

What makes a zombie pack heavy for a server

These are the parts of DeceasedCraft that put load on a server, taken from the mods and settings in its own server pack.

A horde for every player

The Hordes keeps a separate horde for each player, timed on that player's own play time. In the pack's config a horde comes every 15 in-game days, and each one can have up to 100 mobs alive at once, all heading for their player. Players who split up across the city each pull their own horde. If the server slows down during hordes, the mod's own config says to raise hordePathingInterval in config/hordes-common.toml; the pack sets 100 ticks.

Zombies follow noise, light and scent

Zombie Awareness lets zombies track sound, light and scent, and in this pack blocks broken by machines make noise too, not only blocks broken by players. Its config marks several of these settings as performance sensitive. The pack also ships Mobtimizations, which cuts how often mobs redo their targeting and wandering pathfinding, more so when they are far from players.

Every player loads their own part of the city

The server sends each player the chunks within view-distance and keeps updating mobs within simulation-distance of every player. The pack leaves both at Minecraft's default of 10 chunks, so a group spread over the city keeps several busy areas going at once. Lowering simulation-distance in server.properties cuts how many mobs the server updates around each player, while view-distance, how far players see, stays the same.

The DH Edition generates far-off terrain

The Distant Horizons Edition adds Distant Horizons 2.4.5 to the server pack, set to generate distant terrain on the server itself. Its own config says that mode "may cause server/simulation lag" and saves the chunks it generates into the world's region files, so the world grows faster on your disk. To cap it, set generationBoundsRadius in config/DistantHorizons.toml: a radius in blocks around 0, 0 unless you move the center with generationBoundsX and generationBoundsZ. The pack leaves it at 0, which turns the bounds off.

Running the server

DeceasedCraft things worth knowing before you start

Command blocks must stay on

The pack page says multiblocks and vehicle spawns depend on command blocks. The server pack's default-server.properties turns them on, along with allow-flight, and turns the Nether and vanilla structures off. A small mod in the pack writes those values into server.properties on the first start only, so make your own changes after that start, not before.

The server pack sets an 8GB heap

user_jvm_args.txt has -Xmx8G -Xms8G, the pack's own server minimum. If your server starts through that file, Java gets 8GB on every plan. On 12GB raise it to 10G, on 16GB to 13G or 14G. On an 8GB plan that heap leaves no room for Java itself, and a server that runs out of room gets killed with exit code 137.

Voice chat needs its own port

The pack includes Simple Voice Chat, which uses UDP port 24454 by default. Every plan includes 3 port allocations: create one in the Network tab of the panel, set port= in config/voicechat/voicechat-server.properties to that port and restart, so players can connect to voice.

Check where the world spawned

The pack page says that if you did not spawn in a medium or large Suburb Residential District, you should consider generating a new world. Check right after the first start. For a new city, stop the server, delete the world folder and start again with level-seed left empty, before anyone builds.

Chunky and spark are already in the pack

Chunky does not run on its own, and by default it centers on 0, 0, not on the spawn. Once the spawn suits you, run chunky spawn in the console to center on it, set a radius with chunky radius and run chunky start, so the server is not generating new city chunks while people play. A /spark profiler report shows which mods take the server's time and counts entities by type, a quick way to see where zombies pile up.

5.10 is a beta you cannot finish yet

The pack page says the Wasteland and Abyss districts are not in the beta yet, so the endgame and high-tier gear are missing, and it gives no guarantee that the beta will be compatible with the final v6.0. Take a backup from the panel before every update. For a full playthrough, the page points to 5.5.5 on Minecraft 1.18.2.

Versions

Which DeceasedCraft?

VersionLatest fileFor your server
DeceasedCraft 5.10 (beta)5.10.17 (17 July 2026) on Minecraft 1.20.1, Forge 47.4.0.Needs Java 17. The pack asks for at least 8GB for a server and recommends 10GB or more. Start at 12GB. It cannot be completed yet.
5.10 DH Edition5.10.17 (17 July 2026), the same pack plus Distant Horizons 2.4.5. CurseForge lists it as alpha.The pack asks for 12GB or more for a server. Start at 16GB.
DeceasedCraft 5.5.55.5.5 (12 July 2024) on Minecraft 1.18.2, Forge 40.2.4.Needs Java 17, as its readme says. The pack page suggests it for a full playthrough. Its server pack sets a 6GB heap, but the RAM figures on the pack page are not split by version, so start at 12GB here too.

DeceasedCraft Hosting FAQ

DeceasedCraft is made by TqLxQuanZ and the DeceasedCraft team. Space-Node is not affiliated with or endorsed by them or by the authors of the mods in the pack.

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