Minecraft View Distance and Simulation Distance Guide 2026: Best Server Settings

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Best view distance and simulation distance settings for Minecraft servers in 2026. How they affect performance, RAM usage, and player experience.

View distance and simulation distance are the two most impactful server performance settings in Minecraft. Getting them right determines whether your server runs smoothly or lags.

What They Mean

View distance: How many chunks around each player are sent to the client for rendering. Higher = more visible terrain. More RAM and bandwidth.

Simulation distance: How many chunks around each player are actively ticked (mobs spawn, crops grow, redstone runs). Higher = more server CPU load.

Recommended Settings

Server TypeView DistanceSimulation Distance
Survival SMP (5-10 players)10-128-10
Survival SMP (20+ players)8-106-8
Heavy modpack (ATM10)6-84-6
Minigames / lobby6-84-6
Anarchy / large map8-106-8
Paper with async chunks10-148-10

How They Affect Performance

View Distance

Each increase in view distance exponentially increases loaded chunks. Going from view-distance 10 to 12 adds significantly more chunks.

Per player chunks loaded:

  • View distance 8: 289 chunks
  • View distance 10: 441 chunks
  • View distance 12: 625 chunks
  • View distance 16: 1089 chunks

Simulation Distance

This is the real CPU killer. Simulated chunks run mob AI, block ticks, random ticks, and redstone. Keeping simulation distance lower than view distance gives players visible terrain without the CPU cost of simulating distant chunks.

Best Practice

Set view distance higher than simulation distance. Players see terrain in the distance, but only nearby chunks are actively simulated.

Example for a 20-player survival server:

# server.properties
view-distance=10
simulation-distance=6

Paper-Specific Settings

Paper has additional optimization:

# paper-world-defaults.yml
chunks:
  no-tick-view-distance: 12  # visual-only distance beyond simulation

FAQ

What view distance should I set? Start with 10 for SMP, 8 for modded. Lower if TPS drops below 20.

What is simulation distance? How far from each player the server actively processes game logic.

Should view distance be higher than simulation distance? Yes. This gives visual range without extra CPU load.

Related: MSPT explained, Best CPU for Minecraft server, ZGC vs G1GC

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