Police and EMS are the backbone of FiveM RP. If these systems work well, the entire server benefits. If they're buggy or poorly configured, every player's experience suffers.
Police Framework
Core Components
| Component | Purpose | Popular Resource | |-----------|---------|-----------------| | MDT (Mobile Data Terminal) | Criminal records, warrants, vehicle lookup | ps-mdt | | Dispatch | 911 calls, unit management | cd_dispatch / ps-dispatch | | Evidence | Crime scene investigation | ps-evidence | | Jail | Prison system with activities | qb-prison / rcore_prison | | Radar/Speed Camera | Traffic enforcement | wraith_ars2 | | Vehicle System | Police car configuration | qb-policejob |
Setting Up the MDT
The MDT is the central hub for police RP. Players need:
- Player search: Look up criminal records by name or ID
- Vehicle search: Check registration, stolen status, insurance
- Warrant system: Issue and view active warrants
- Report writing: Document incidents, arrests, evidence
- BOLO management: Be On Lookout alerts for suspects/vehicles
Configure the MDT with ranks and permissions:
Config.PoliceRanks = {
[0] = { name = 'Cadet', canSearch = true, canArrest = true },
[1] = { name = 'Officer', canSearch = true, canArrest = true, canWarrant = true },
[2] = { name = 'Sergeant', canSearch = true, canArrest = true, canWarrant = true, canHire = true },
[3] = { name = 'Lieutenant', permissions = 'all' },
[4] = { name = 'Chief', permissions = 'all' }
}
Police Vehicle Configuration
Each police vehicle needs proper configuration:
| Vehicle | Purpose | Livery | Equipment | |---------|---------|--------|-----------| | Police Cruiser | Patrol | LSPD standard | Lightbar, siren, radar | | Interceptor | Pursuits | Unmarked option | Enhanced engine, spike strips | | SUV | K9 unit | K9 livery | Dog cage, search equipment | | Helicopter | Air support | LSPD Air | Spotlight, camera |
EMS Framework
Medical System
A good medical system enhances RP without frustrating players:
Config.DeathTimer = 300 -- 5 minutes bleedout timer
Config.ReviveCost = 2500 -- Hospital bill
Config.CanCallEMS = true -- Players can call for pickup
Config.RespawnTimer = 600 -- 10 minutes before forced respawn
Injury System
Detailed injuries add RP depth:
| Injury Type | Treatment | RP Opportunity | |------------|-----------|----------------| | Gunshot wound | Surgery + bandage | Hospital RP scene | | Broken bone | Splint + rest | Limited movement RP | | Burn | Burn cream + bandage | Quick treatment | | Bleedout | IV + blood transfusion | Emergency RP |
EMS Vehicle Setup
| Vehicle | Purpose | Equipment | |---------|---------|-----------| | Ambulance | Primary response | Stretcher, medical supplies | | Fire truck | Fire/rescue calls | Hose, ladder, cutting tools | | Helicopter | Critical care | Airlift capability |
Dispatch System
The dispatch system connects civilians to emergency services:
- Player dials 911 from their phone
- Dispatch notification appears on police/EMS screens
- Closest available unit responds
- Location marker appears on responding unit's GPS
Configure dispatch channels:
Config.DispatchCodes = {
['10-10'] = 'Fight in progress',
['10-31'] = 'Crime in progress',
['10-50'] = 'Vehicle accident',
['10-52'] = 'EMS needed',
['10-80'] = 'Pursuit in progress'
}
Balancing Emergency Services
| Server Population | Recommended Police | Recommended EMS | |-------------------|-------------------|-----------------| | 32 players | 4-6 | 2-3 | | 64 players | 8-12 | 4-6 | | 128 players | 16-20 | 8-10 |
If too many players join police, criminals have no chance. If too few, crime goes unchecked. Most servers cap emergency service slots at 15-20% of total population.
Running these systems smoothly requires reliable hosting. Police MDT queries hit the database constantly, and dispatch events need instant delivery. Space-Node's FiveM hosting with NVMe SSD and Ryzen 9 7950X3D ensures that MDT lookups and dispatch events feel instant.
