
A Satisfactory server for a group of up to four needs at least 8 GB of RAM (we would plan 12 GB once trains and drones fill the map), a CPU with fast single cores, and two open ports: 7777 (TCP and UDP) and 8888 (TCP). On 25 October 2026 a 12 GB server cost €11.80 a month with us and £16.49 (about €19.69) at GTXGaming, and three of the hosts we checked sell player slots without saying how much RAM comes with them.
Satisfactory server prices on 25 October 2026
Prices checked 25 October 2026 on each host's own Satisfactory page (linked in the table), on monthly billing and without discount codes. G-Portal's price depends on the location you pick; the one below is for Central Europe.
| Host | Plan | RAM | Players or slots | Price as listed | In euros |
|---|---|---|---|---|---|
| Space-Node | Small | 8 GB | not sold per slot | €8.00 a month | €8.00 |
| Space-Node | Medium | 12 GB | not sold per slot | €11.80 a month | €11.80 |
| Space-Node | Large | 16 GB | not sold per slot | €15.60 a month | €15.60 |
| Space-Node | Extreme | 24 GB | not sold per slot | €23.20 a month | €23.20 |
| GTXGaming | 10 slots with the included 5 GB | 5 GB | 10 slots | £9.50 a month | about €11.35 |
| GTXGaming | Pioneer | 8 GB | 10 slots | £12.49 a month | about €14.92 |
| GTXGaming | Factory | 12 GB | 10 slots | £16.49 a month | about €19.69 |
| GTXGaming | Megafactory | 16 GB | 20 slots | £29.59 a month | about €35.34 |
| low.ms | 10 GB tier | 10 GB | 6 slots | US$11.50 a month | about €10.27 |
| Shockbyte | Biomass Burner | 6 GB | 4 players | US$14.99 a month | about €13.39 |
| Shockbyte | Fuel Generator | 8 GB | 12 players | US$19.99 a month | about €17.86 |
| Shockbyte | Nuclear Power Plant | 10 GB | 24+ players | US$24.96 a month | about €22.30 |
| Indifferent Broccoli | 4 players | no RAM cap | 4 players | US$9.99 a month | about €8.93 |
| Indifferent Broccoli | 8 players | no RAM cap | 8 players | US$15.99 a month | about €14.29 |
| Nitrado | 10 slots | not stated | 10 slots | £11.59 per 30 days | about €13.84 |
| G-Portal | 10 slots, Central Europe | not stated | 10 slots | €13.70 per 30 days | €13.70 |
| Host Havoc | 4 slots | not stated | 4 slots | US$15.00 a month | about €13.40 |
Our prices include VAT, and the checkout works out the VAT for your billing country. Nitrado's page says its prices include VAT. The other hosts' pages don't say whether VAT is added at checkout for a customer in the EU. Pounds and dollars are converted at the ECB reference rate of 23 October 2026: 1 euro is 1.1193 US dollars or 0.83728 pounds.
What the table shows:
- Price per GB. Our plans work out at €0.97 to €1.00 per GB of RAM. GTXGaming's 8, 12 and 16 GB plans come to €1.64 to €2.21 per GB and Shockbyte's to about €2.23. low.ms is closest at about €1.03 per GB, for 10 GB with 6 slots.
- Slots don't tell you the RAM. Nitrado, G-Portal and Host Havoc sell slots and list no RAM on those pages. For Satisfactory, RAM is the number that decides whether a late-game save runs, so ask before you pay.
- Per player instead of per GB. Indifferent Broccoli charges per player and does not cap RAM: US$9.99 for four players.
In our two USA locations every plan costs €0.10 more per GB of RAM, so Medium is €13.00 there. In the other seven regions (the Netherlands, Germany, Poland, Canada, Singapore, India and Australia) the prices are the ones in the table.
How much RAM a Satisfactory server needs
The official Satisfactory wiki puts the minimum for a dedicated server at 8 GB and says 16 GB "may be recommended for larger saves or to host more than 4 players". The server is tuned for its default cap of four players. The wiki's configuration page shows how to raise that cap in Game.ini and warns that more players can cost stability and performance.
RAM follows the size of the save more than the number of people online. This is how we size it:
| Where your factory is | RAM | Our plan |
|---|---|---|
| A new save in the early tiers, up to four players | 8 GB | Small, €8.00 |
| Mid game: trains, drones and several production lines | 12 GB | Medium, €11.80 |
| Late game with nuclear power, or more than four players | 16 GB | Large, €15.60 |
| A megabase across several biomes with a big group | 24 GB | Extreme, €23.20 |
These bands are our advice, built on the wiki's 8 and 16 GB figures. Watch the memory figure in the panel over a few evenings of normal play, and when it sits close to the limit, plan for more RAM before the next big expansion rather than after the first crash. If a crash already happened, our exit code 137 guide shows how to tell whether the server ran out of memory.
CPU: single-core speed matters most
The wiki puts it plainly: the server "uses multiple cores, but heavily favors high single-core performance", and it is "highly recommended that servers exceed the minimum requirements, especially for CPU". The minimum it lists is an x86-64 processor on the level of an Intel i5-3570 or an AMD Ryzen 5 3600. There is no ARM support, and on a VPS the generic kvm64 CPU type does not work with the server binaries.
Our Satisfactory servers run on a Ryzen 9 3900X-class CPU in the Netherlands, Germany, Poland, Canada and India, on a Ryzen 9 7950X3D in the USA and on a Ryzen 9 5950X in Singapore and Australia. In every region the CPU is shared with the other servers on the node, and every plan comes with NVMe storage and DDoS protection.
The two ports: 7777 and 8888
| Port | Protocol | What it carries |
|---|---|---|
| 7777 | TCP | Server traffic and the HTTPS API |
| 7777 | UDP | Game traffic and the Lightweight Query API |
| 8888 | TCP | Reliable messaging |
Ports 15000 and 15777 have not been used since 1.0. Two rules from the wiki catch people out. Port 7777 cannot be redirected, so the outside and inside port numbers have to match. Port 8888 can be remapped with the -ExternalReliablePort= launch option. If players get as far as connecting and then sit on the loading screen forever, the reliable port is not reaching the server.
On our servers both ports are set up for you. If you run your own, the firewall rules are in our Satisfactory ports guide.
Moving your save onto a rented server
- Find the save. On Windows your saves are in
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames\, in a folder named after your Steam or Epic ID. They end in.sav. - Claim the server. Start the game, open the Server Manager from the main menu, add the server's address, then set a server name and an admin password.
- Upload it. Open the server's Manage Saves tab in the Server Manager, upload the save and load it.
- Or copy it over SFTP. A Linux server keeps its saves in
~/.config/Epic/FactoryGame/Saved/SaveGames/server. Stop the server, put the.savin that folder, start the server again and load the save from the Server Manager. - Pick what loads after a restart. The Auto-Load Session Name setting tells the server which session's newest save to open when it starts.
If you want to change something in the save before you upload it, our Satisfactory calculator and planner tools post shows how to edit a save with SCIM without losing the factory.
Players on Steam and the Epic Games Store can join the same dedicated server. PlayStation and Xbox players can't: the wiki says dedicated servers are not available for the console release.
If your factory runs on another host today, our checkout has a server migration add-on for a one-time €15.00, and we move the server and its files for you.
Backups and updates
The server autosaves every 300 seconds by default and keeps three rotating autosave files, numbered 0 to 2. You can change how many it keeps with mNumRotatingAutosaves in Engine.ini. Rotating autosaves overwrite each other, so before every game update copy the whole SaveGames/server folder somewhere else.
On Space-Node, the backups you make in the panel are manual. Daily automatic off-site backups are an add-on at checkout, €5.00 a month on 25 October 2026.
The current version is Update 1.2, which came out on 2 June 2026 on PC, PlayStation 5 and Xbox at the same time. Its latest patch, v1.2.4.1 of 12 October 2026, fixed a dedicated server crash when someone placed a Conveyor Throughput Monitor on a belt, which is one more reason to update the server when your players' games update.
Running it yourself instead
A server at home has no monthly fee, but that PC has to be on whenever anyone wants to play, needs 8 GB of RAM free for the server alone, and both ports have to be forwarded on your router, with 7777 kept at the same number outside and inside. On a VPS, check that the CPU type is not kvm64 before you install. Our Satisfactory 1.0 dedicated server guide walks through a SteamCMD install, and the requirements post goes deeper into hardware.
If you'd rather not run the machine yourself, our Satisfactory hosting starts at €8.00 a month for 8 GB.
FAQ
How much RAM does a Satisfactory server need? At least 8 GB, according to the official wiki, which says 16 GB may be recommended for larger saves or more than four players. In practice 8 GB covers a new save, 12 GB a mid-game factory with trains and drones, and 16 GB or more a late-game base.
Which ports does a Satisfactory server use? 7777 over TCP and UDP, plus 8888 over TCP for reliable messaging. Ports 15000 and 15777 have not been used since 1.0.
Can PlayStation or Xbox players join a dedicated server? No. The official wiki says dedicated servers are not available for the console release. Players on Steam and the Epic Games Store can join the same server.
How many players can join a Satisfactory server? The server is tuned for its default cap of four. You can raise MaxPlayers in Game.ini; the wiki says up to 127 players are possible in theory but not in practice, and that more players can cost stability and performance.
Does the factory keep running when nobody is online? Only if Auto Pause is off. The Server Manager has a setting that pauses the game when no players are connected; turn it off if production should continue overnight.
Is the Core Values expansion out yet? No. Coffee Stain showed the Core Values Expansion, the first paid DLC for Satisfactory, at its Big Break Showcase on 29 September 2026, and on 25 October 2026 its Steam page still lists the release date as "To be announced".