
Palworld 1.0 came out on 10 July 2026. The most common question about it is how much RAM a server needs, and the most useful answer is the one Pocketpair publishes itself. Here is what their requirements page says, how we read it, and how it maps to our plans.
What Pocketpair's Requirements Page Says
Pocketpair keeps the official server requirements on docs.palworldgame.com. The current page is for version 1.0.4, and its table reads:
| Item | Pocketpair's wording |
|---|---|
| CPU | 4 Core + (Recommended) |
| Memory | 16GB. Recommended for larger than 32GB. 8GB is also bootable, but increases the possibility of server crashes due to out of memory. |
| Network | UDP Port 8211 (Default, Changeable) |
| Storage | Recommended for faster SSD. Low-performance storage may corrupt saved data |
| OS | Windows 64bit, Linux 64bit (Ubuntu, AlmaLinux etc...) |
"Recommended for larger than 32GB" is the line people trip over. The Japanese version of the same page puts it more plainly: 32GB or more is recommended for stable operation. So Pocketpair lists 16GB, recommends 32GB or more, and says 8GB will start but with a higher chance of out-of-memory crashes.
The memory text on the 1.0.4 page is the same as on the 0.7.3 page from Early Access. Pocketpair did not raise the requirement for 1.0.
Why a World Needs More Over Time
1.0 added more to do and more to build, including the World Tree, Sky Islands and server clustering. That does not change Pocketpair's table, but it changes what a world looks like after a few months. Every base, every working Pal and every structure is something the server keeps in memory, and Palworld servers are known for memory use that creeps up over long uptimes.
So the listed 16GB is a starting point, not a ceiling. Four friends on a fresh world are a different load from a six-month-old world with a dozen bases.
RAM by Situation
| Situation | What to plan for |
|---|---|
| Two to four friends, fresh world | 8GB boots, with the out-of-memory risk Pocketpair warns about |
| Small group, or a world that keeps growing | 16GB, the figure Pocketpair lists |
| Full 32-player lobby, many bases, long-running world | 32GB or more, in line with Pocketpair's recommendation |
| Clustering | Size each node on its own |
A Palworld dedicated server holds at most 32 players, so more RAM never means more players past that point. It means more room for the world you already have.
Memory Creep and Restarts
When a Palworld server runs out of RAM, it crashes. The longer it runs, the more memory it tends to hold on to, so two habits matter:
- Enough RAM for the size of your world, not just the size of your group
- Scheduled restarts to clear accumulated memory creep
CPU: Cores and Single-Thread Speed
Pocketpair recommends 4 cores or more. Beyond that, fast single-thread performance helps, because a busy world has a lot of Pal AI to run.
If you self-host and copied launch flags from an older guide: Pocketpair's arguments page says that in v1.0 and later, leaving -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS unset may improve performance.
Storage: Fast SSD
Pocketpair recommends a fast SSD and warns that low-performance storage may corrupt saved data. NVMe keeps autosaves quick, which you notice most on a big world.
Base Limits
If your community builds a lot, set reasonable base limits in PalWorldSettings.ini. Fewer, tidier bases keep memory use and server load easier to predict than a map covered in half-finished outposts.
What Our Palworld Plans Run On
- AMD Ryzen 9 in every region. The chip depends on where you host: 3900X-class with DDR4 in the Netherlands, Germany, Poland, Canada and India, 7950X3D with DDR5 in California and Virginia, and 5950X in Singapore and Australia
- 8GB to 48GB of RAM, so you can leave headroom
- NVMe SSD storage
- 2 backup slots per server and scheduled restarts from the panel
- DDoS protection on every plan
Which Plan for Palworld 1.0
LAMBALL (8GB, EUR 10.20/mo) is our entry tier. It boots and suits a small group on a fresh world, with the higher out-of-memory risk Pocketpair mentions as the world grows. DEPRESSO (16GB, EUR 20.50/mo) matches the 16GB on Pocketpair's page and is where we would start most groups. For a full 32-player lobby or a world that has been running for months, PALADIUS (32GB, EUR 40.80/mo) and NECROMUS (48GB, EUR 61.20/mo) follow Pocketpair's 32GB or more. You can move up a plan later as the world grows.
Palworld 1.0 Hardware FAQ
How much RAM does a Palworld 1.0 server need? Pocketpair lists 16GB and adds "Recommended for larger than 32GB". 8GB boots, but Pocketpair says it "increases the possibility of server crashes due to out of memory."
Will 8GB still work in 1.0? It boots, and it can carry a small group on a fresh world. Expect it to get tight as bases and Pals pile up, and plan to move to 16GB.
Does 1.0 need a better CPU? Pocketpair recommends 4 cores or more. Single-thread speed helps on a busy world. Every Space-Node region runs an AMD Ryzen 9.
How many players can a Palworld server hold? Up to 32 on a dedicated server, according to the Palworld Steam page.
Deploy a 1.0 Server
View Space-Node Palworld hosting plans. AMD Ryzen 9, 8GB to 48GB RAM, NVMe SSD, DDoS protection, from EUR 10.20/mo.
Related: Palworld 1.0 save wipe guide, Palworld 1.0 server clustering, Palworld dedicated server requirements