
Performance is usually about entities and tickrate. Keep it simple and stable.

Table of Contents
- Tickrate basics
- Entity limits that help
- Plugin impact
- Map size considerations
- Monitoring and cleanup
1. Tickrate basics
Do not push tickrate beyond what your CPU can handle. If you rent, ask which CPU you actually get; our Rust server hosting runs on AMD Ryzen 9 processors in every region.
2. Entity limits that help
Set reasonable entity caps to avoid runaway load.
3. Plugin impact
Plugins can be heavy. Use trusted ones and keep them updated.
4. Map size considerations
Large maps increase load; pick a size your players actually use.
5. Monitoring and cleanup
Remove abandoned entities and profile during peak hours.