Optimizing Paper Spigot: Hidden Settings That Boost Your TPS

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Paper server settings most admins overlook. Includes configuration changes for entity processing, chunk loading, mob spawning, and network optimization with actual performance numbers.

Written by Space-Node Team – Infrastructure Team – 15+ years combined experience in game server hosting, VPS infrastructure, and 24/7 streaming solutions. Read author bio →

Paper has dozens of configuration options spread across multiple files. Most admins never touch them, leaving performance on the table. Here are the settings that actually matter.

paper-global.yml

Async Chunk Loading

chunk-loading-basic:
  autoconfig-send-distance: true
chunk-loading-advanced:
  auto-config-send-distance: true
  player-max-chunk-generate-rate: 10.0
  player-max-chunk-load-rate: 50.0
  player-max-chunk-send-rate: 75.0

Limiting chunk generation rate prevents single players from monopolizing the CPU when flying with elytra. Setting player-max-chunk-generate-rate to 10 means each player can generate at most 10 new chunks per second.

Packet Limiter

packet-limiter:
  kick-message: '<red>Connection throttled'
  limits:
    all:
      interval: 7.0
      max-packet-rate: 500.0
    PacketPlayInAutoRecipe:
      interval: 4.0
      max-packet-rate: 5.0
      action: DROP

This protects against packet spam exploits and reduces unnecessary server processing.

paper-world-defaults.yml

Entity Processing

entities:
  spawning:
    monster-spawn-range: 6
    creative-arrow-despawn-rate: 60
    non-player-arrow-despawn-rate: 60
  behavior:
    spawner-nerfed-mobs-should-jump: false
    zombie-villager-infection-chance: default

Reducing monster-spawn-range from the default 8 to 6 concentrates mob spawns closer to players, reducing the total number of loaded mobs while maintaining farm efficiency.

Arrow despawn at 60 ticks (3 seconds) instead of the default 1200 ticks (60 seconds) eliminates thousands of unnecessary entity updates on PvP servers.

Mob Caps

spawn-limits:
  monster: 50
  creature: 8
  ambient: 1
  axolotls: 3
  underground-water-creature: 3
  water-creature: 3
  water-ambient: 3

These are per-player mob caps. Reducing monsters from 70 to 50 cuts mob-related processing by 30% with barely noticeable gameplay impact. Players won't notice 50 vs 70 monsters, but your TPS will.

Hopper Optimization

hopper:
  cooldown-when-full: true
  disable-move-event: false
  ignore-occluding-above: false

cooldown-when-full: true prevents hoppers from checking for items when they're already full. On servers with large hopper systems, this alone can improve TPS by 1-2 points.

spigot.yml

Activation Ranges

entity-activation-range:
  animals: 16
  monsters: 24
  raiders: 48
  misc: 8
  water: 8
  villagers: 24
  flying-monsters: 48
  tick-inactive-villagers: true

Activation ranges control how far from a player entities actually "think" (pathfind, target, etc.). Reducing these from defaults saves significant CPU:

| Setting | Default | Optimized | CPU Savings | |---------|---------|-----------|-------------| | animals | 32 | 16 | ~15% entity processing | | monsters | 32 | 24 | ~10% entity processing | | misc | 16 | 8 | ~5% entity processing |

Merge Ranges

merge-radius:
  item: 3.5
  exp: 4.0

Increasing item and XP merge radius means fewer individual entities on the ground. Instead of 100 separate item drops, they merge into 20-30 stacks. Massive TPS improvement at mob farms.

Measuring Your Results

After making changes, use Spark to measure the impact:

/spark tps
/spark tickmonitor --threshold 50

The tick monitor shows you exactly which ticks exceed your threshold. Run it before and after optimization to see real numbers.

On Space-Node's Ryzen 9 7950X3D hardware, these optimizations can push a 50-player server from 16-17 TPS to a stable 19.5+ TPS. Hardware sets the ceiling, but configuration determines how close you get to it.

Space-Node Team

About the Author

Space-Node Team – Infrastructure Team – Experts in game server hosting, VPS infrastructure, and 24/7 streaming solutions with 15+ years combined experience.

Since 2023
500+ servers hosted
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Our team specializes in Minecraft, FiveM, Rust, and 24/7 streaming infrastructure, operating enterprise-grade AMD Ryzen 9 hardware in Netherlands datacenters. We maintain GDPR compliance and ISO 27001-aligned security standards.

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Optimizing Paper Spigot: Hidden Settings That Boost Your TPS