BlueMap and Dynmap are the two most popular web-based map viewers for Minecraft servers. They let players view the server world through a browser.
Quick Comparison
| Feature | BlueMap | Dynmap |
|---|---|---|
| Rendering | 3D (Three.js) | 2D top-down, isometric |
| Appearance | Modern, Google Earth-like | Classic, flat tile map |
| Performance impact | Higher initial render, low ongoing | Moderate ongoing |
| Storage usage | Higher (3D tiles) | Lower (2D tiles) |
| Server software | Paper, Spigot, Fabric, Forge, Sponge | Paper, Spigot, Forge |
| Markers | Yes | Yes, extensive |
| Player tracking | Yes | Yes |
| Cave rendering | Yes (3D underground) | Yes (flat layer view) |
| Web server | Built-in or external | Built-in |
| Active development | Yes | Yes |
When to Use BlueMap
- You want a stunning 3D world viewer
- Your community values visual appeal
- You have enough disk space for 3D tiles
- You run Fabric or modern Paper
When to Use Dynmap
- You want proven stability and extensive documentation
- You need detailed marker systems (borders, regions, shops)
- You prefer lower storage usage
- You run large servers where render performance matters
Performance
BlueMap's initial 3D render takes more CPU and disk space. After rendering, it serves static files with minimal impact. Dynmap continuously renders new chunks as players explore, causing ongoing CPU usage.
For large servers (10,000+ chunks explored), BlueMap can use several GB of storage for 3D tiles. Dynmap uses less but renders more frequently.
FAQ
Is BlueMap better than Dynmap? BlueMap looks better (3D). Dynmap has more features and lower storage usage.
Does BlueMap affect server performance? During initial rendering, yes. Ongoing impact is minimal.
Can I run both? Technically yes, but it doubles storage and rendering overhead. Pick one.
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